Scream Administrators on Why You Cannot Have Enjoyable Watching Somebody Die
“What is most important is that you love these characters and that you feel for these characters.”
Collider recently had the chance to attend a virtual set visit for the new Scream film and as expected, the focus eventually shifted to the kill sequences of the film during the round table conversation with the film crew.
The Scream franchise has some of the best of the best, including the iconic opening from the 1996 original, the garage door scene, and even Park Posey’s two-way mirror kill in Scream 3. How exactly does the fifth Scream movie of creativity become of correspond? the first four films in that regard? Directors Matt Bettinelli-Olpin and Tyler Gillett addressed just that during the interview with executive producer Chad Villella and producer William Sherak. Gillett said the following, in order to meet the expectations of the previous films:
“It’s one of the things that we really have to deal with every day. From the side to the moment you’re on the set creating that particular beat, we’ve gone to great lengths to design things that feel fresh and original and, in some ways, maybe pay homage. But it’s challenging because there are so many iconic and amazing kills in this franchise. In the end, I think the most important thing for us is that you love these characters and that you feel for these characters. No matter what shape or fashion this danger takes, it feels really important because it’s hard to watch. It’s hard to watch people you love go through traumatic experiences. ”
Image via Dimension Films
That connection with characters really is at the core of most of the most memorable Scream kills. Even if you talk about Drew Barrymore’s appearance as Casey Becker in the 1996 film, your on-screen time is short, but the film manages to make a meaningful connection during those phone calls. Bettinelli-Olpin went on to find out another quality present in the franchise’s best kills:
“We talk a lot about how you do when you think back to all the great films from the first four films that you remember, that they have a very specific identity, like the garage door, what I mean? Oh, they’re in the sound booth. There are very clean, clear, simple identities to them. And so we made sure that all of the kills in this movie look like what we’d define them by saying, “Oh, this is it, and here’s why it works,” on top of all of the Tyler character stuff mentioned it. ”
Image via Dimension Films
While the Scream films are known for their sky-high entertainment value, Bettinelli-Olpin also took a moment to point out the difference between funny kills on big screens and those with a fear factor rooted in a film feel like it is real people acts:
“And one of the things we got from watching a million Wes Craven interviews is that he always made it so clear that watching someone die is no fun. It always has to be that a person goes through something terrible. And if it’s something else, it becomes ridiculous and fun. And that’s great at some other franchises. Final D occurs to me where it is, that’s it. It’s not scream. Scream still has to be about real people. And I think that’s one of the lessons we received from Wes Craven that just walked us through this thing every step of the way. ”
As someone with a deep love for the Final Destination franchise, I don’t think the descriptor applies to all kills in the franchise, but there’s no denying that part of the thrill of this series is taking Death’s outrageous step-by-step Kill watching sequences, while screams kills are often driven by personal anger and trauma.
If you’d like to hear more of Bettinelli-Olpin, Gillett, Villella and Sherak from the set by Scream, Click here for the full interview.
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